Overview ======== In general there are five steps when creating a rotator with 3ds Max and object2VR. My script helps with steps 2 and 4: create the renders and manage them to line up nicely. #. create a 3d project in 3ds Max #. create renders of the project in a spherical pattern #. create a project in object2VR #. input the renders and make sure they line up #. export a flash, html5 of quicktime output for use on a website .. image:: _images\\SPR_2017-08-30_2657.png *This is the full script interface*