In general there are five steps when creating a rotator with 3ds Max and object2VR. My script helps with steps 2 and 4: create the renders and manage them to line up nicely.
- create a 3d project in 3ds Max
- create renders of the project in a spherical pattern
- create a project in object2VR
- input the renders and make sure they line up
- export a flash, html5 of quicktime output for use on a website
This is the full script interface