In general there are five steps when creating a rotator with 3ds Max and object2VR. My script helps with steps 2 and 4: create the renders and manage them to line up nicely.

  1. create a 3d project in 3ds Max
  2. create renders of the project in a spherical pattern
  3. create a project in object2VR
  4. input the renders and make sure they line up
  5. export a flash, html5 of quicktime output for use on a website

This is the full script interface